As part of the educational program, Da Vinci's Workshop is a collaboration project between NHTV University
of Applied Sciences and Ubisoft for in-house experimentation with Virtual Reality, in the form of an
escape room using the Assassin’s Creed IP. The players are tasked to cooperatively solve numerous puzzles
inside Leonardo's workshop to recover a piece of Eden.
There is no plan for a commercial release, this is a student only project. As part of the learning experience the staff from Ubisoft have given the team valuable feedback from their field of expertise.
this project I had the role of QA Lead, this means that I was responsible for planning, setting up and running tests and making reports back to the rest of the team. My main objectives were to keep the project bug-free and make finding and reporting bug as easy, and fast as possible.