Unreal Tournament Level Design Project

About the game

Because there weren't many intersting student projects me I decided to start my own Level Design Project for the Unreal Tournament Alpha The goal of the project was to show how I designed a level from start to finish.

My role in the project

In this project I started out as a general designer, meaning I took on tasks in all different aspects of the design team. After a couple of weeks I took the role of Level Designer and stayed with this role until the end of the project. My tasks included creating a level layout, whiteboxing and placing enemies on "fun" and "challenging" locations.

What did I learn?

  • Reasearching Game Mechanics
  • Gym Building/Creating fun gameplay
  • Whiteboxing
  • Level Building
  • Extra Information

    It appears you don't have a PDF plugin for this browser. Instead you can download the PDF HERE

    It appears you don't have a PDF plugin for this browser. Instead you can download the PDF HERE