Because there weren't many intersting student projects me I decided to start my own Level Design Project
for the Unreal Tournament Alpha The goal of the project was to show how I designed a level from start
My role in the project
In this project I started out as a general designer, meaning I took on tasks in all different aspects of the design team.
After a couple of weeks I took the role of
Level Designer and stayed with this role until the end of the project. My tasks included creating a level
layout, whiteboxing and placing enemies on "fun" and "challenging" locations.