Because there weren't many interesting student projects I decided to start my own Level Design Project for the Unreal Tournament (2018) Alpha.
The goal of the project was to show how I designed a level from start to finish.
For this project I researched existing Unreal Tournament (2018) levels, wrote a design document and proposal and finally built and playtested the level.
I looked at some existing Unreal Tournament Alpha levels and wrote a small analysis for them
A document containing the process of designing my level from start to finish